After the second adventurer enters the chamber, the round is completed a usual, then the game endsĮnd game scoring Current location of adventurers.The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.If the draw deck is empty, reshuffle the discard pile.New cards always go into the middle of your hand cards.If you didn’t draw a Horus card during step 2, draw one basic card from the deck.Immediately move adventurer forward by the shown number on the tile.If the card stack is empty, nothing happens.New cards always go in the middle of your hand cards.Take either one key or the top card from the matching stack.If passing sleeping adventurers, move them to the entrance. Tunnel: Immediately advance this adventurer to the next tunnel.Favour of Horus: take the top card from the corresponding Horus card stack.Scarab or Wild card treasure tile: chose either a Scarab or Wild card tile. Wild card treasure tile: take on wild card tile and keep it for set collection scoring at end of the game. 22 tiles (4: 1 point, 8: 2 points, 6: 3 points, 4: 4 points)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |